SHIPPING GAMES IS HARD
YOU KNOW IT, WE KNOW IT.
WE CAN HELP
With our experience developing Console, PC, VR, and Mac titles, Disbelief® can jump in and provide immediate results.
SERVICES
We can be virtually embedded in a client team or work autonomously on a carved-out task. Clear and frequent communication is something we take seriously, so we’ll always share our progress.
OUR WORK
Sometimes our work is behind the scenes and held in the utmost confidence, but often our clients like to acknowledge our work for them. Here are some of our publicly credited projects.
DISBELIEF NEWS
- Game Dev Advice Podcast: An interview with Steve Anichini
- Video Game Studios Embrace Transparent Pay to Battle Wage Discrimination
- Iterating on Variable Rate Shading in Gears Tactics
- Open Salaries at Disbelief
- No Dogma Podcast: Steve Ellmore on Game Development
- Disbelief LLC is the new name of the studio that helped ship Oculus Dreamdeck
Work At Disbelief
At Disbelief®, we like technical challenges, a focused working environment, working with the latest hardware, engines and techniques, a diverse team, and a good life/work balance. We are always looking for developers who feel the same way.